
William Busby
Senior World Artist
Creating large-scale assets and immersive game environments in Unreal Engine 5.Based in Vancouver, Canada. Working independently as Minimum Viable Solutions.
Sanxian Islands
Power Plant
SQUAD 7.1 · FEBRUARY 2024An industrial landmark set within a subtropical archipelago, built to support close infantry engagements and vehicle combat.MY CONTRIBUTIONResponsible for the entire power-plant interior and western exterior world art, from key assets and materials through set dressing and final polish. Also provided team art direction as interim lead environment artist.
COLLABORATING ARTIST
AL BASRAH · MAP REMAKE
International Airport · SQUAD 9.0
SQUAD 9.0 · SEPTEMBER 2025Rebuilt from the ground up for Squad’s transition to Unreal Engine 5.MY CONTRIBUTIONResponsible for the airport terminal and air traffic control complex, with broader world-art responsibilities across much of the southeast quadrant. Delivered late-stage design revisions and provided interim environment art leadership.
Type 071
Amphibious Transport Dock ·
Changbai Shan (989) ·
Squad 10.3
SQUAD 10.3 · MARCH 2026A ship-scale environment built as both a hero asset and a playable staging ground for amphibious assaults.MY CONTRIBUTIONBuilt the ship from reference and blockout through modelling, materials, set dressing and final polish. Structured the vessel as reusable, instanceable modules for Nanite. Consolidated material usage into a compact shared library.
Addtional Art
minimum.
viable.
solutions.
William BusbyThis is an independent artist portfolio, not an official Squad trailer.Squad © Offworld Industries Ltd.Rendered in Unreal Engine Sequencer
Squad SDK · Base visual settings




























